Showing posts with label Mind Games. Show all posts
Showing posts with label Mind Games. Show all posts

Saturday, February 05, 2011

Pictionary + Whisper Down the Lane = Fun!

PARTY GAMES  have upsides and downsides. On the upside, they add structure to a party, helping break the ice and turning strangers into new friends. On the downside, most people HATE party games (or at least think they do). That’s because they haven’t played this goofy game.

This little drawing game is equal parts Pictionary and Whisper Down the Lane and will keep any group of five or more entertained for at least half an hour. It’s great for parties of all kinds because it is easy to learn, fun to play, and non-competitive; the game is all about the experience and reviewing the oft-ridiculous results.

I learned about this game from a fellow blogger who read about it in a newspaper column by Orson Scott Card (a great author of speculative fiction). Here's what you do:

1) Get supplies. Grab some paper and your writing/drawing implements of choice. Half-sheets of notebook or copy paper are sufficient; every person will need as many sheets of paper as there are players (5 players = 25 sheets total, 6 players = 36 sheets total, etc.) . I keep a fistful of pens and a notepad around for just these occasions.

2) Circle up the players and label your first sheet. Sit in a rough circle and assign each player a letter, starting with “A.” Everyone must write their letter and a “1″ on their first page. This is the only time these people will write this letter; don’t label all of your papers!

3) Write a caption and pass it on. Each player must write a sentence on his or her paper. Any sentence at all will do, but it does help if it’s something ridiculous and yet possible to draw. All players pass their paper to the left.

4) Draw a picture based on the caption, but only pass on the picture. Everyone should write the letter they received and a “2″ on a new sheet of paper (be careful, because someone usually messes up the lettering or numbering in every game). On this page, each player should draw a picture to represent the sentence received. Think of the sentence as a caption for the picture. When finished, everyone will pass their latest paper to the left; keep the first paper face-down.

5) Write a caption for the picture you received. Label a new page with the same letter you just received, and write a “3″ because this is the third round. Now, try to decipher the drawing and write down a caption for it on your new page. Pass this paper to the left. Keep the drawing you received face-down.

6) Continue until the circle is complete. Continue the caption-to-drawing-to-caption routine until you run out of pages. If you passed out the right number of pages, the number on your final piece of paper will be the same as the number of players.

7) Match up the pages by letter. Return the lettered pages to the people who wrote the original captions. For example, the person who started with “A” should collect all of the “A” pages.

8) Laugh at the results. Have each person share their results with the entire group. Revel in how each sentence was distorted and altered throughout the game. With at least five players, it is very rare for many statements to survive the process intact.

Laugh with each other. Start again if desired.
Sometimes, it results in very straightforward verbal and visual translations. Usually, it devolves into madness. The more people, the better. Here are a few examples picked from actual games:

B1-B5 (above): The basic theme of a throbbing heart survived to the end of the game. Everything else changed.


 C1-C5 (above): Notice that the drawings are quite similar even though the caption changed completely.



E1-E5 (above): The original statement about the goat and the wallet was clearly intended to produce ridiculous drawings. Not surprisingly, the final message at the end might as well be “purple monkey dishwasher.”

Even if you don’t like most games, don’t knock this one until you try it.  The game usually results in fits of laughter both during the drawing/writing process and during the final reviews. If there’s a winner, it’s whoever got the most laughs. What’s not to like about that?
PS)  A suggestion for managing the numbering process: use larger sheets of paper and fold over the previous statement / drawing before passing the paper. That helps to simplify things and keeps a consistent record for each phrase / drawing chain. This method may enable cheating, but since this game has no winner, cheating would be pretty sad. The biggest disadvantage is that your drawing space is significantly reduced. For some reason bigger paper is more fun!


SOURCES:
Drew's Directions
Uncle Orson Reviews Everything
Party Games

Another DRAWING GAME! 

Thursday, January 10, 2008

Naming Time

In the sixth century, a monk named Dionysius was asked to calculate the year of the birth of Christ so that the years could be counted from that point. He did it (although his calculation was off by four to six years). Calculating the years in this manner became popular, and it is widespread today.
It also became customary to use "Anno Domini" (A.D.) to designate the years after the birth of Christ, and "Before Christ" (B.C.) for the years prior to his birth.
In recent times, out of regard for non-Christians, some have started using "Common Era" (C.E.) to replace A.D. ("in the year of the Lord"), and "Before Common Era" (B.C.E.) to replace B.C. ("before the birth of Christ").
The designation "Common Era" was chosen because calculating years from the birth of
Christ has been in common use for so long.

Excerpt from The Little Blue Book
www.saginaw.org

I wonder, if the tables were turned, if non-Christians would take any consideration of our feelings of their terms and/or calculations? Would they try to be generous and try to placate Christians or would they simply treat us as they did in historical times and throw us to the lions? I think our bending over backwards to cater to non-Christians (ie. Considering removing "In God we Trust" from currency) is just not acceptable! The more we allow the removal of God from our society, the further in a mess our society becomes! When are we going to put our collective foot down and say "ENOUGH!"

H/T: A Nawty Mouser Thots

Thursday, November 01, 2007

Chess & The Expert Mind

~~> Because skill at chess can be easily measured and subjected to laboratory experiments, the game has become an important test bed for theories in cognitive science.

~~> Researchers have found evidence that chess grandmasters rely on a vast store of knowledge of game positions. Some scientists have theorized that grandmasters organize the information in chunks, which can be quickly retrieved from long-term memory and manipulated in working memory.

~~> To accumulate this body of structured knowledge, grandmasters typically engage in years of effortful study, continually tackling challenges that lie just beyond their competence. The top performers in music, mathematics and sports appear to gain their expertise in the same way, motivated by competition and the joy of victory.

Is it just me or isn't this fascinating!!?? Click link to read the entire article, The Expert Mind.

A sneak preview (the bolding, colors and italicization is, of course, my emphasis!):

How much can be credited to innate talent and how much to intensive training? Psychologists have sought answers in studies of chess masters. The collected results of a century of such research have led to new theories explaining how the mind organizes and retrieves information.

What is more, this research may have important implications for educators!

Perhaps the same techniques used by chess players to hone their skills could be applied in the classroom to teach reading, writing and arithmetic.

Click link to read the entire article: The Expert Mind.